The Tamriel Witness – Open Forum: True Grit

Role-Players, Levels, and a little something called GRIT

By Rhisiart

A common theme in all types of discussions on forums, and generally all Role-Play (RP) communities is skill level. Whether the conversation is about various areas on the map, bosses, or even RP tournament planning; character levels come up. Since Role-Players have various opinions on the effect of game mechanics, in this case skill levels, the topic is ripe for discussion. I will outline two general camps of thought. Imagine that both camps actually have a huge overlap, and every Role-Player fits somewhere; either firmly in one of the camps (extreme views) or in between, which I assume is the majority.
One camp consists of people who ignore levels, and other game mechanics that depend on one’s level. It’s common for Role-Players to make biography for their character. Many do as a way to create character depth, and/or to give a sense of historical/cultural identity and belonging; after all Role-Playing is about creating the feeling of “life” in the game universe. That spirit carries into the character development, where the possibilities for a character background are

limitless. Naturally not all types of backgrounds would be “kosher” with the lore-abiding role-players. The idea however is that one can make a character with a long past, full of adventure and complex interactions and relationships with the society around them. That background then is taken into Role-Play in-game, regardless of the game mechanics. They are often viewed as Out of Character (OOC), not applicable to Role-Play itself.
Then the other camp of Role-Players include the game-mechanics of leveling up into their Role-Play. They limit their creativity in writing the background. After all, how seasoned can a warrior and retired General be at level 15, which begs the question – How far can you stretch plausibility? …continued below

Please click below to open and read the full article. 

Grit Cover



Ratings, Role Players, and Cliques By Rhisiart

While we await the launch of The Elder Scrolls Online, and discuss the little bits and pieces of released information about the game; Role-Players are delving deep into the lore of the series, and working on their characters and guilds. But just because it is a new game, it doesn’t mean we can’t look back on the behavior of Role-Players in past MMOs, (after all the MMORPG community is quite fluid, with players moving from one game to another) to predict some of the pitfalls that may occur in the community of a game that hasn’t yet launched.

In this article we’ll discuss the “Rating” (aka type of content) of the game, and how Role-Players in my previous experience reacted to it.

Please click to open and read the rest of the article.

Apple User Link