Role-Players, Levels, and a little something called GRIT
A common theme in all types of discussions on TESO-RP.com forums, and generally all Role-Play (RP) communities is skill level. Whether the conversation is about various areas on the map, bosses, or even RP tournament planning; character levels come up. Since Role-Players have various opinions on the effect of game mechanics, in this case skill levels, the topic is ripe for discussion. I will outline two general camps of thought. Imagine that both camps actually have a huge overlap, and every Role-Player fits somewhere; either firmly in one of the camps (extreme views) or in between, which I assume is the majority.
One camp consists of people who ignore levels, and other game mechanics that depend on one’s level. It’s common for Role-Players to make biography for their character. Many do as a way to create character depth, and/or to give a sense of historical/cultural identity and belonging; after all Role-Playing is about creating the feeling of “life” in the game universe. That spirit carries into the character development, where the possibilities for a character background are
limitless. Naturally not all types of backgrounds would be “kosher” with the lore-abiding role-players. The idea however is that one can make a character with a long past, full of adventure and complex interactions and relationships with the society around them. That background then is taken into Role-Play in-game, regardless of the game mechanics. They are often viewed as Out of Character (OOC), not applicable to Role-Play itself.
Then the other camp of Role-Players include the game-mechanics of leveling up into their Role-Play. They limit their creativity in writing the background. After all, how seasoned can a warrior and retired General be at level 15, which begs the question – How far can you stretch plausibility? …continued below
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